
This isn't a game it's a ridiculously long tech demo with a story, like most of today's "video games". Generally favorable reviews based on 1462 Ratings. After about 6 chapters of walking, shooting and waiting for doors to open, I turned it off from extreme boredom. There is no strategy, no depth, and it's just the same thing over and over, and it's not scary in the least. Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this. die and restart at checkpoint, and do it again. Most of my deaths were because I didn't know what was coming at me, or from where, and by the time I figured it out it was too late. Yes, you will die a lot, but only because it's so cheap. And despite what you may have heard, this game isn't challenging.

You just walk down hallways and shoot things that run at you, and then wait for the door to open for the next area (and there are a ton of slow-opening doors in this game), then repeat. Despite the costs, the game only sold around 4 million copies. You just walk down hallways and shoot things that run at you, and then wait for Extremely linear, extremely shallow, and extremely repetitive. Former Visceral level designer Zach Wilson took to Twitter and revealed that Dead Space 2 cost about 60 million to produce.


Extremely linear, extremely shallow, and extremely repetitive.
